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Playable Demos

Every day is just like the last, a never-ending cycle.
'Day After Boring Day' is an interactive adaptive music experience showcasing integration of music into a gameplay and how this impacts storytelling within.
Made in Unity & utilising FMOD for music integration, this interactive music experience showcases my ability to produce adaptive music, and its impact on storytelling within playable media. It uses both horizontal re-sequencing and vertical re-orchestration to adapt to events on screen, which in turn allows the rise and fall of tension within the story to play out.
00:00 / 04:13
Full Gameplay Music
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